DarkRP offers such a dynamic and open-ended experience. Players may express themselves in a myriad of creative and interesting ways. Its funny then, that DarkRP has been extremely resilient to change in the past several years. My guess is a simple lack of demand for a change in the DarkRP foundations. Most players are comfortable with it, even after playing countless hours. However, every successful DarkRp server has had the clear goal of delivering an experience that satisfies these interests. Those who own or create the servers look at the few known interests and provide players with these. A clear example being the newly integrated M9K weapons, which satisfy the majority’s interests in shootin’ stuff. Much like the weapon selection, the car selection is wide and provides a range of options for all players. Money printers can be customized to fit the amount of cash a player has and allow a very accessible way to plug funds into the server, and make cash out. Each of these three examples plays a part in the very essence of DarkRp. Choice.
To remain on track, I’ll just say that Player Choice has been realized by all game developers as the single most important component to games. The idea of Player Choice was fully taken into account and delivered in games such as the Grand Theft Auto and Elder Scrolls series, which made them so successful. However, getting more into my main point, game developers also realized that players were playing the game to a peak where, no matter how good it was, they were getting bored with the experience. Titanic sized games like GTA are becoming more common, yet they all hit the same iceberg and sink into the stale waters. Therefore, developers quickly found a way to steer the “ship” into safer waters. By adding new content to their games, they could revive the playing experience.
While there exists movies, games, or songs we can listen to a hundred times and still get the desired effect, nothing can escape that eventual loss in satisfaction. Remember those times when you came home with a new game you had been excitedly waiting for since the first trailer. You finally get home, tear open the wrapper, open the case, and breathe in that new-game fragrance. You put it in, press play, and are instantly taken away by even the simplest of new features the game offers. It is very unlikely that you’ll ever feel the same way when you play the game again. Does that mean it has lost it’s value? No! Not unless the game is complete garbage and you were high. Anyways, some games are so good they just keep begging you to play them. The developers are smart and give players new content to please the never-ceasing demand.
DarkRp is no exception to the laws of entertainment. Gamers are like big babies and eventually ya’ll gotta give ‘em the nipple. If the owner and administration of a server want their creation to continue to grow and thrive, they absolutely have to integrate new content. Players crave something fresh, new, and exciting to keep them entertained and, equally important, coming back. On the flip side, there’s a good chance the game (or server) is in need of a diaper change. What may have been a good idea when it first went in didn't altogether come out as anticipated.
My suggestion to the administration is to keep all this in mind. I will say, DarkRP Reloaded seems to do a pretty good job with all of this. As I mentioned earlier, the M9K weapons and cars are very good at meeting the wants of players. I found the amount of jobs and care that went into their descriptions was one factor doing so much to boost the replay-ability of the server. I’ve never once looked into adding new content into a server and consequently I have no idea what sort of things need to be considered when doing so. However, I would like to encourage the administration to be risk-takers. DarkRP Reloaded has a lot going for it, and I believe it should experiment with some different kinds of content. If something turns out to be smelly, change it! But in the process of innovation, I can guarantee that there are many potential areas to explore in adding content and great prospective benefits are certainly there.
As I suggested in the last passage, I have no experience in managing a server. This is coming purely from my experience playing not only this server, but a crazy amount of others. I do understand new content can easily lead to a heap of problems and, even though the content may very cool, it just won’t work out. I haven’t been playing DarkRP Reloaded for very long, but there is definite room for expanding and growth. I obviously kept away from criticism because, as it turns out, people don’t like to hear bad things. And no, I’m not tacitly alluding to some problem I have with this server because honestly, I’ve had much more enjoyment out of DarkRp Reloaded then any other server. Surely, no server is without problems because no server is without people. Just imagine walking down Rp Downtown with little to no one on the server. There’d be very little to do, but very few problems.
Yes, players are what keeps a server going, but what also instigates the problems. It’s just unavoidable, plain ‘n simple. My hope is that adding new content won’t be deterred by this, and that administration members are willing to work with new things. I believe everyone would greatly appreciate the benefits of a frequently updated server. Harmonizing some unique content with the DarkRp experience will create some unforeseeable results, but it is the key to creating a new game everyone will appreciate and have fun with.